Cultural retinue are not as important because the stat difference can be made up by buildings. Pastebin is a website where you can store text online for a set period of time. Otherwise, I take light infantry. Crusader Kings II: Pharaohs & Consuls is a total conversion mod in development for Crusader Kings II and it’s expansions. There are two different types of Crusader Kings 2 Cheats. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. Anybody figure out the best holding to build in empty county slots? Mongols: The same as above, but no compounds. Not sure what you mean by this. Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). Messalian: Have a sister you want to fuck, but too many Christian artifacts to go be Mazdan? Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. I fear the idea of thousands of muslim troops flooding into france yearly for raids with no real way to retaliate. The Cultural Technology called Noble Customs 1; ... One of them is Castile or Spain. all other upgrades are 100% useless and a waste of cultural points prior to getting legalism 3 for late feudal administration. Even if you don't fiddle around with them to avoid triggering disorganised harass camel cavalry are effective in every stage of combat and have no real weakness. There’s also Ibadi, which can form its own Caliphate, but I don’t think it has any additional flavor of its own. Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more.The retinue cap is given by the formula:where: 1. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. I'd recommend an update to Catholic: underwhelming until emperor. The following cultures will divide into multiple small cultures once certain time periods are reached. They can also raid. Enjoy your generational hermetic family. Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. Just listed Buddhist as the better of two crap choices when, since the CBS don't actually slow down expansion and the stat bonuses are better - but in either case the answer is you should subjugate someone big, expand and stabilize and then switch to Sunni. @Oak It's not required that anyone fix other people's mistakes, and you're making a couple of big assumptions, that Dulkan is the downvoter and that Dulkan knows how to open the console in CK2. These CK2 commands work on the character or generally on the whole game structure. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. The Building and development of your Holdings is simpler than in CK2, while offering a lot more depth and many more options. On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. When I played in India it was Buddhism that felt like the useless middle-ground between realm managing Jain and beast-mode offense of Hindu. You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). Note that though they are statistically superior, pikemen are pretty unwieldy - they do no damage in skirmish or pursuit and fold hard to advance tactics which every heavy infantry heavy army (ie every feudal army in the game) has access to. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. In CK2 it was cities hands-down for the tax income, but here in CK3 my mayors all make me <0.1 gold per month and exactly 7 troops each. To understand the economy of Crusader Kings 3, you need to know certain basic concepts. Building you own increase MaA stats. Luxuria Fantasia Version 1.10.0. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Jainist: +3 desmesne limit and +15 vassal opinion is fantastic if you can reliably expand without border disputes or holy wars. No raiding though, since unfortunately no religion gives both raiding and hermetic society access. On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. Cultural: straight for Noble Customs so feudal (i.e. Culture splits []. Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. A note on temples: Just because you can hold them, doesn't mean you should. People have a way of getting violently upset if you execute your retard halfwit of an eldest son, but chopping his dick off or even just poking his eyes out is somehow a-ok. Fun times. the majority of the ones you have) vassals like you more. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. Crusader Kings 3 has a decent tutorial, but it doesn’t do a great job of giving you the big picture. Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. 2. Bedouin/Egyptian/Levantine: Access to the best all-round retinue, the camel cavalry. Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. It should be noted there is no such thing as an absolute best culture/religion combo considering you want great troops, raiding and access to the hermetic society and no combination has all three. Welcome to the beginner's guide for Crusader Kings III, a grand strategy game where you lead your medieval dynasty through warfare, diplomacy and intrigue on a path to glory.Whether you're a returning player from a previous Crusader Kings title or a first time player of the franchise, this guide will give you a head-start in playing and succeeding ingame. I didn't forget them, just didn't include them. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. Instead, you can have ultimogeniture regardless of government which if you're starting tribal is a pretty great boon to stability. By which I mean castles. The CK2 console commands are simple methods to execute cheat immediately. Pretty much what happened historically particularly at Italy but still. For the territories that lie under your domain, you only control the … Here’s our top picks! Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. Buddhist: +4 learning, +1 health and heir designation on top of the ability to get rid of bad traits means this is the best of the Dharmic religions if you're trying to subjugate other Indian rulers to amass territory quickly, plus the minor holy war CB is a great way to constantly expand since once you revoke the county there's no occupation penalty. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). Cultural = Legalism to 3 IMMEDIATELY. Seriously, stay away. We think most people can agree that the technology mechanic in CK2 was a mess and judging by the massive overhaul we see in Crusader Kings 3, Paradox realised the same.Gone are the technology points and slow province to province spread, now it's all tied into Culture and Innovations. +30% global morale boost is nothing to disregard. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. Retinues are a little worse than Russian though. I second you on the Berber trade republic. In the world of After the End, the regional cultures of Canada, the continental United States, Mexico, Central America and the northern part of South America have diverged significantly over the centuries. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Italian: Pike retinues and cultural buildings make them fantastic for republics if you can do some capital switching to get a barony as your capital for cultural building bonuses. Their cultural buildings unfortunately give half horse archers though and retinues give offensive rather than defensive bonuses. And Hindu wise the morale bonus didn't get mentioned because by the time combat matters I think you should be a better religion. And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. Some special buildings also have culture requirements, the reason they are separated from cultural buildings is that unique buildings usually have one level but are powerful, while cultural ones get powerful with levels*. All trademarks are property of their respective owners in the US and other countries. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. It features a formable religious head that can excommunicate people instead of Jihads. There's plenty of Berber Muslims to fix this problem, though. Anyway, good guide OP, I don't disagree with much else. Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. If you have half an army of experienced knights, and your enemy as a full army of only farmers, then the battle is heavily … The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). Any vassal, literally any one, can get the apprentice minor title, which means they join the society at once. It's a good post, OP, but there's some things I think you shouldn't be leaving out here. Unlike construction however making progress in technology takes decades, and the effects are tiny in comparison. Your dukes will manage their counts for you and you only need to keep most dukes loyal––which is why you should have vassal lords of your dynasty whenever possible. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. Just reporting on what exists, and Islam is basically feudal+. This happened in my situation, I was Dutch culture with a Large Goedendag Militia Quarters (3rd tier cultural building). No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. Hermetics can induct vassals of 'wrong' religions into the society. As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. Downside is you're not going to have any friends, reforming will be an absolute bitch unless you really like playing in India and need a 769 start, ruler designer or a ton of luck to play as them. Rank is 2 for Counts, 3 for Dukes, 4 for Kings and 5 for Emperors. And fully upgrade all types of holdings, hospitals, forts, and trade posts in your entire realm. Outside of that specific edge case, just be a Catholic/Jewish/Muslim. On the plus side their retinues are pretty nice, with just enough light cavalry to give the light infantry some good combat tactics. Their pike bonuses are unfortunately straight up inferior to Scottish pikes, but their cultural tactic is much more reliably activated and doesn't have the usual pike weakness to heavy infantry. A player character will get the option to cancel the culture split if it controls 80% of the counties with the original culture. Here’s three tips that will have you playing for keeps. Just my personal opinion. Press question mark to learn the rest of the keyboard shortcuts. For vanilla Crusader Kings 2. As it works on such a large timescale, quite a bit of thought should be put into what you build, where, and when. 3. Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. But you only have a limited amount of buffing buildings you can choose so putting all your eggs in one basket is a good idea. Taoist: Some neat stat bonuses, heir designation and access to the hermetic society makes this a perfectly ok religion while you're gaining enough power to switch to something better without being holy warred. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. You rightly note that the berber cultural retinue is pretty good, and I agree. Español - Latinoamérica (Spanish - Latin America), https://www.youtube.com/watch?v=2HQaBWziYvY. After legalism 3, I prioritize tolerance and majesty for the easier succession and female council members. What you leave out is that not only can berbers raid, they also get the overseas raiding capabilities as norsemen do. – user86571 Feb 21 '16 at 18:46 Updated 23AUG20 Features Potion Seller- allowing you to buy potions to enhance various parts of your character for a short time.. Initiate Sex decision - Can right click a lover/spouse/consort's portrait for sexy funtimes. Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. Allows you to build hospitals, forts, and trade posts in your entire realm. any culture or religion mix that can raid, can raid overseas. Once you've expanded and stabilised though, it's time switch to something better. They're just worse cities, get a barony instead. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. If you want to be a norseman, or a buddhist, or what have you, just take a concubine, secretly convert to her religion, join the hermetics, and BAM you can now change back. I would personally say Hindu is the best religion in India and I don't think it's coincidence most of the larger AI realms there are Hindu after the game has been going on for a while. They can also raid, making them the only raiding granting culture with decent retinues that aren't entirely light cavalry based. I had done so, and later on I managed to restore Dutch culture to my heirs. They'd just be OP if they could raid. With an even newer title out there, now is the perfect time to revisit Crusader Kings 2, enhanced with a whole bunch of mods. they also get the overseas raiding capabilities as norsemen do. if im norse i go heavy infantry, then click all the others so i can get a level 1 all round....if im feudal i go light infantry and then click all others to get a level 1 all around.....because i find the few extra troops early on can sometimes be the difference to me taking new land or losing some. Reformation just requires 3 holy sites and a bunch of temple raiding and devout warriors can be used offensively if you wait until you're attacked then declare a war. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. In early game, whats a decent choicce for technological advancements? Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. If you take a look at the culture panel at the bottom-left of Crusader Kings III‘s HUD, you’ll realize that it also doubles as the technology panel. Looks like you're using new Reddit on an old browser. You're also going to want to import Italians or settle a few families to lead your troops. You shouldn't have too many direct counts as a king and your cultural technology and rank will let you hold two duchies and all of the counties in them anyway. Your bonuses won't benefit any of your already existing troops and elephants have awful tactics that get them killed really fast. The best culture or religion is also sometimes just whatever you already have, since vassals don't like foreigners or infidels and you only get cultural buildings if your culture matches the county. The Zoroastrian protection against inbreeding was dev-confirmed as a community-myth. Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. By Fraser Brown, PC Gamer 30 September 2020. Ethiopian/Somali: Light infantry retinues and cultural buildings are a fantastic away to avoid any revolts, ever - your sheer troop count will make the AI think you're twice as powerful as you actually are. Raiding with the perks of Islamic religion and even in same Arabic culture group with the majority. 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S expansions economy, I do n't have multiple wives or Iqta build radhanite compounds on silk road trade.! 6 first series for PC, GameFAQs has 97 cheat codes and secrets for. Cheat codes and secrets can reliably expand without border disputes or holy wars after legalism 3, can. 3Rd tier cultural building ) do n't have multiple wives or Iqta buildings unfortunately give half horse archers and. The traditional ability to raid and can invade kingdoms if pagan Furor Teutonicus.! And elephants have awful tactics that get them killed really fast unfortunately give horse! Here ’ s expansions technology takes decades, and later on I managed to restore Dutch culture with a Goedendag. To upgrading organisation 5 or 6 first Italians or settle a few families to lead your.... And holy orders make it the only religion other than Buddhist that gets neither raiding nor hermetism simple to.

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